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Mixamo Workflows

3ds Max | 3ds Max CAT | Auto-Rigger | Blender | Cinema4D | Custom Characters | DAZ 3D | Lightwave | Maya | Second Life | ShiVa | Skeleton Mapping | Trinigy | UDK | Unity

Please email us at contact@mixamo.com if you have further questions.
 

Creating animation for Second Life

1. Select a Motion
Choose from a collection of over five hundred motions

2. Select the 3rd Party Tab
- Choose a Second Life character
- Your motion will automatically be displayed on the Second Life standard models
- Please note: these characters are simply for motion preview, they are not the characters that will be uploaded to Second Life. Furthermore, no other Mixamo characters are guaranteed to work for Second Life import, you must use these standard models. Once the animation is successfully imported into Second Life, your personal Second Life character will inherit it.

3. Customize Your Motion
Using built-in sliders & controls

4. Download in .BVH format
This is the standard format for Second Life

5. Upload to Second Life
- Select Build -> Upload -> Animation
- In the preview pane, be sure to select an appropriate starting point for preview (i.e. standing for dancing)
- Select Upload when ready (L$10)

Second Life workflow (download pdf)

 
 
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